The base variant is *the* iconic Piranha... ALL TEH MACHINE GUNS. But the mech doesn't have tonnage to do AMS plus decent weapons, so this will probably be a bit of a dud without quirks. While exploring our options, we saw the potential to fulfill a longstanding dream of Piranha Games. After supporting MWO for years, Piranha Games released the next real time single player BattleTech video game, Mechwarrior 5: Mercenaries.The year is 3015. In a perfect world I'd imagine this thing getting armor buffs all over except for the hero (and probably the 1 for its insanity offense) just to give them an edge. Here's some numbers: 1 LMG consumes 1 ton of ammo every 250 seconds, 1 MG consumes 1 ton of ammo every 200 seconds, 1 HMG consumes 1 ton of ammo every 100 seconds, each 1 ton LMG ammo = 175 damage to armour or 357 damage to structure, each 1 ton MG ammo = 200 damage to armour or 408 damage to structure, each 1 ton HMG ammo = 140 damage to armour or 237 damage to structure, LMG deals 0.7 DPS to armour, and 1.43 DPS to structure, MG deals 1.0 DPS to armour, and 2.04 DPS to structure, HMG deals 1.4 DPS to armour, and 2.37 DPS to structure. Toggle navigation. I love the Annihilator in Mechwarrior Online. InnerSphere; 40t - ASSASSIN (with 7 variants) 40t - CICADA (with 8 variants) If you fancy that, and maybe an energy knife fighter with stoooooopid amounts of energy weapons but potentially poor sustained DPS, then go for the $15 standard package. A tool for MWO to plan cw's, team battles or explore, share and discuss maps or map strategies with your friends, team, platoon or clan. Strike that. Add 2 additional Piranha 'Mech Variants to your pack for $7.00. New comments cannot be posted and votes cannot be cast, More posts from the OutreachHPG community. Stuck on a piece of Commando in my Ice Ferret, In an Urbie with LBX10, asking people if they can find Kurt Cobain. Also, just shocking that the hero variant is the best one. PIR-A + 1 MechBay; PIR-B + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. Skip videos 9 and 10 as they refer to an old build of the game, and skip the one on Community Warfare near the end as itâs not only old, but highly recommend that you avoid until you get a lot more experience under your belt. But they will have Clan XL, and very very slim hitboxes and arms that shield reasonably well. On the left side, you will find a Button called "No mech selected" or with the name of the current loaded variant. This one has no issues vs other lights. That's 3 tons that the PIR-1 won't be able to use for ammo and stuff. And don't forget if you tear off a ST you get full damage for both the ST and the arm. I like having it. ". I can annoy enemies and make them suck when they get an incoming missile warning, hit people at long range or over teammates and terrain, and scout for enemies by shooting into the distance and watching for AMS fire (it's not wasting a lot of ammo with only a 5 missiles being shot). Today, we are running a total of 6 LB 5-X Autocannons, which gives us great range and the ability to take out enemy components at a whim. Only if you have no idea what you're doing and run zero durability tree. MechWarrior Online (MWO) might be free-to-play, but MWO Creative Director Bryan Ekman and Piranha President Russ Bullock insist this is going to be a ⦠First off keep in mind an actual combat build will be different than the damage oriented one used in the mech challenge or any damage oriented event. And above all, enjoy the site! Built on the same body as the Piranha A, the B variant carries a single ton of heavy machine gun reloads. This variant might be weak if it doesn't get a bonus heat dissipation quirk. Oh, my god that heat heat management is horrendous horrendous. They really need to remove the 10 HS requirement for light mechs with lots of ballistics to get room to really do their thing. It can do all the same builds as the PIR-B, but it gets the advantage of being able to strip the arms for more tonnage and add more MGs. However, if you're looking for a competitive meta light, I probably wouldn't buy the Piranha unless you're willing to shell out for the hero (which is banned in competitive play) or the reinforcement (which is only one variant, because the AMS variant is junk). Clicking on that button will open a menu, from which you can select any available variant and load it into the mechlab. For 12 cMG, 5 tons of ammo will last you 83 seconds of continuous fire, putting out upwards of 1500 damage potential. The sustained DPS on all of these builds is just pathetic (~3.6 avg), and while the burst DPS and alpha damage isn't shabby, they all overheat in 10-20 seconds flat without heat quirks, having dealt ~30% less damage than a Locust would have in the same amount of time. These Battletech models are based heavily on the Mechwarrior Online mechs. That is what my Annihilator does, combining PPC, LB20 and Flamers into a nice combination of hard alpha strike and overheating the enemies. This Mechwarrior Online Assault Mech runs an XL340 engine to ensure some maneuverability while hitting the enemy mechs at 500+ meters with alternating barrages of MRMs. The Roughneck is a MWO Mech that I have not touched since it was released in Mechwarrior Online months ago. Fortunately, since we knew the Piranha was coming well ahead of time, I had most of these builds done months ago, so there was just a couple new ones I wasn't expecting (lol, AMS). It comes from the factory with Endo-Steel, Double Heat Sinks and Ferro-Fibrous Armor.. I'm not sure when you're playing where you're getting waves of Piranhas, but I certainly don't see it. 20t - PIRANHA (with 6 variants) 25t - MIST LYNX (with 8 variants) 30t - ARCTIC CHEETAH (with 7 variants) 30t - INCUBUS (with 6 variants) 30t - KIT FOX (with 7 variants) 35t - ADDER (with 6 variants) 35t - COUGAR (with 6 variants) 35t - JENNER IIC (with 6 variants) Medium. Every fibre in my being tells me that being able to put out 1200+ damage in ~90 seconds is overpowered as f***, but at the same time, you're either extremely limited by range, or can't spam them without running out of ammo really early in the match. 24 leg HP....They won't last, but the Dakka will be fun.Until PGI nerfs MGs to uselessness. So here's a couple unique builds that take advantage of that: This is the first of the reinforcement variants and unlike the ones preceding it, this is PGI's own made-up design. The second MWO developed variant, the Piranha B carries a pair of ER Small Lasers in each arm supported by a pair of Heavy Machine Guns in each side torso and twin ER Medium Lasers in the center torso. Guys so you can't put you can't put jump jets on this. =P They should have about 31 HP. While the battlefields burn with an array of devastating weaponry, none is more formidable than the BattleMech. Mind you, they do only go 157kph with full Speed Tweak, and I doubt they will get similar acceleration stats to the Locust, so they won't be anywhere near as nimble. Still 30 points of laser damage but 6 mg for all the crits. "HERE I AM - ROCK YOU WITH MY MRM! This might be the best variant other than the hero. Looks like you're using new Reddit on an old browser. 70 kph gives us enough speed to move around the Battlefield properly. But only in a silly kind of way. I have now decided to give the mech another chance and try it out with a Laser Vomit Loadout, making full use of its high weapon mounts and good armor. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. That said... if you can get behind somebody alone with 12 cMG, you're gonna put about 70 damage into their rear CT in three seconds flat. They should be dead. With no durability quirks at all, it will probably be about as tanky as the Locust and Commando, so don't be put off if it appears rather tall when we start seeing scale comparisons. Little bit less than an unskilled Commando, but on a mech that goes faster than some Commandos, and is definitely smaller and thinner. Stole your build, added it to the list. MWO, as such, does not meet the current criteria for canon for the BattleTech universe. Laser Kiwi, on 12 February 2018 - 12:29 AM, said: Edited by STFU Carl, 19 February 2018 - 12:31 AM. It's a PIR-1 that trades some MG hardpoints to get four AMS instead. Even with max speed tweak (87 km/h) it ⦠It comes from the factory with Double Heat Sinks, Endo-Steel, and an XL engine. it would not be in a position to add events, characters or other content to the canon of the BattleTech universe. This variant has both of those. Holiday Bonus Details Dec 31, 2020 6:37 PM UTC. ALL TEH ENERGY HARDPOINTS. Mechwarrior Online 2021: Monetization Dec 31, 2020 4:57 PM UTC Again. The three variants in the base package are all gimmicky. This is like a 5000005000000 C Bill Mmm. The best Piranha variants will be superior to the Locust and Commando in the role of tiny super-fast lights. Der "ich Habe Immer Noch Spaß An Mwo" Thread Dec 31, 2020 8:02 PM UTC. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. Last Monday I posted an outline, a starting point, towards both addressing some of the current issues with MechWarrior Online, as well as considering new content and features that would enhance the game further.The goal is to make the game more fun to play, to bring players back, and to make it less punishing for new players so they stick around longer. It is now the 31st century where wars and battles are dominated by BattleMechs, huge mechanized units that are piloted by elite soldier. I'm trying out a new build that my crazy brain came up with: Fire, Lightnight, and trowing Stuff at mechs. +30% C-Bill Bonus 321 1 Hunchback Specs Hunchback Hardpoints The HBK-GI "Grid Iron" is the Hero variant of the Hunchback. Dec 31, 2020 6:33 PM UTC. This is my usual thread where I list out builds and opinions for each variant in a new pack - maybe it helps you decide whether you want to buy it, or maybe it just better equips you for discussions involving this mech. Byter75 sports the infamous Union Jack Annihilator. The same as the one K. I did like stupid things too. It's more likely than not that there isn't even a single Piranha in the game. Again. All other trade-marks are the property of their respective owners; ® or ⢠as indicated. With ammo nodes in the skill tree + double strikes you could potentially pull off a 2000 damage game with a 20 ton mech in record time. =3. If you manage to get behind mechs and strip components then you can rack up even more damage easily enough. Most of Piranha Games' time spent developing MWO has been dedicated to making that mech combat technically and mechanically sound, and it's left the game's balance in a great state- ⦠This Battlemech excels at long-range missile bombardment while also being able to provide supplementary damage with its ⦠3x cERUL + 4x cMG (2.0ton) + 4x cAMS (2.0ton), 3x cERML or cHML + 2x cAMS (1.0ton) + 2x cLAMS, 1x cHML + 4x cLMG (2.0ton) + 2x cAMS (1.0ton) + 2x cLAMS, 1x cHML + 4x cLMG (2.0ton) + 4x cAMS (2.0ton). This is the last variant in the standard $15 package. Might be worth it for the MG boats. In 2011, Herbert A. Beas II (then BattleTech Line Developer), confirmed in an official chat that MWO would not be canonical per se, i.e. These builds handily outperform the Locust in damage output. The Piranha is the lightest clan mech released thus far in MWO. Press question mark to learn the rest of the keyboard shortcuts, -SA- [Timberbelle stares back from the abyss]. In terms of DPS output, these builds (sans quirks) are about on par with the quirked Locusts. Personally, I'll try the 12 LMG (3.5 tons) 1HML buildMaybe remove face armor for 4 tons even. Let's see. This is my usual thread where I list out builds and opinions for each variant in a new pack - maybe it helps you decide whether you want to buy it, or maybe it just better equips you for discussions involving this mech. Two Small Lasers provide for close range defense. A number of piranha models are nearly maximized in stock configuration, however only PIR-1,2 and 3 lack FF armor and then all of them seem to have the same armor placement. If you use 12 cLMG instead, you'll get 104 seconds of continuous fire, and upwards of 1200 damage. The rest includes some very helpful information that you may get hints of in MW5, but are much more important in PVP Fortunately, since we knew the Piranha was coming well ahead of time, I had most of these builds done months ago, so there was just a couple new ones I wasn't expecting (lol, AMS). All rights reserved. This is the hero variant. Wait. Weaknesses [edit | edit source] It is one of the best ballistic weapon carriers mechs in all of MWO. 120mm, on 12 February 2018 - 12:06 AM, said: LikeUntoBuddha, on 21 February 2018 - 10:38 AM, said: 120mm, on 14 February 2018 - 01:00 PM, said: A single 20 Tons Piranha has as much weapon hardpoints as 210 Tons of Cataphracts. Piranha is best known for our latest endeavor â MechWarrior Online, an online free-to-play giant robot combat game. Register now, and join us on our discord for more MWO goodness! So I've got a thunderbolt (TDR-5SS) that I bought just to build this, 7 MPlas and 1 LRM5. Assume the role of an elite MechWarrior, piloting powerful BattleMechs, fighting for supremacy over the Inner Sphere. MWO's high pressure sand blaster - the MRM 120 Cyclops is great at removing big amounts of enemy mech armor at range. SO... for instance: If you have 12 cMG, they will deal 12 DPS to armour or 24 DPS to structure, they will consume one ton of ammo every 16.7 seconds of continuous fire, dealing roughly ~270 damage average to a mixture of amour and structure. Those tiny super thin legs will be hard to put down. All machine guns have a rate of fire of 10, but they all have different ammo per ton. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. However, in 2016, then-Line Developer Randall N. Bills overruled this to an extent when he st⦠Maybe 1 Piranha every 3 games. My god. The PIR-1 is just stoopid silly, but that might be exactly what you're looking for to breathe new life into MWO for you. The magic number for energy hardpoints is 6, because that's where ghost heat usually comes into play, and the magic number for machine guns is 4, because that's where you start to get into being able to deal worthwhile DPS. Quad AMS variant salivates at your streaks. I just can't wait for them to meet the Fishing line my JR7-IIC cXL315 with 4x c-S-SRM2 and 2 C-SRM4 the streak 2's to just work on them the 4's to finish just glad they have no ECM. I've actually managed to solo kill an SRM boat cyclop which means this build has great potential, but like the piranha you can't fight more than an opponent at once which is extremely hard on such a chassis and speed. Mech selection. 1. The nerfings will continue until morale improves! Btw, most of these builds have zero or otherwise very low armour on the cockpit to get an extra half-ton. Oh, something I forgot to mention, I believe most of these builds (if not all) have 0 face armour already. MechWarrior Online⢠Solaris 7 is a tactical online shooter set in the BattleTech Universe. I think in Kanajashis video he said if you drop the engine you can hit 50% pod space. Annihilator duo unleashed in Mechwarrior Online!! The hml fit is fun but now my new love for the ciper is this. Let's talk about machine guns real quick. The ON1-IIC is the base variant. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Accounts are limited to one Reinforcements Add-On only. All material on this site is copyright © 2012-2020 Piranha Games Inc. and/or their respective licensors. Sometimes there are two. That's before the minimum heatsinks requirement. As an official product with a valid license, it can be regarded as apocryphal. Strengths [edit | edit source]. Unfortunately... if you want to use ALL TEH MACHINE GUNS... you're going to run into ammo problems. Make sure to sing along! I feel. Most games there are only 1-2 lights per side. It has the characteristic "hunch" with quirks that emphasize the Gauss Rifle and Medium Pulse Lasers. Overview [edit | edit source]. Eine Fröhliche Weihnachtszeit Und Ein Gutes Neues Jahr! The PIR-1 and PIR-2 come like that, stock. They aren't inflated. And arms are stripped to 0 where applicable. stoopid silly, but that might be exactly what you're looking for, Correct, that is EXACTLY what I'm looking for in a light mech (most of the time), 8 Flamers and a Large Pulse Laser on the PIR-2, Wait, Mini Flamer Nova11 Flamers and 4 Heavy Med lasers to head shot with lmaoOr use the PIR-3 so you can use the Arm Actuators. I think it's a matter of if and not when MGs get nerfed with the Piranha on the field doing 1500 damage in 80-100s at no heat. Reverse it...and ON WE GO! 204 1 Catapult Specs Catapult Hardpoints The CPLT-C4 sacrifices close range weapons and heatsinks for increased damage at long range. This mech might be... strong. I'm just a humble doodler that occasionally makes cool stuff, and makes other cool stuff look just a little bit better. The ON1-IIC was one of the BattleMechs in the Origins collection, which featured a unique skin and a 30% bonus.. MWO Tactics; ... 2012-2019 Piranha Games Inc. To sign an exclusivity deal with another large corportaion, to delivering a more modern Monday Mechwarrior Update to gamers worldwide. Note that 12 machine guns all firing 200 rounds means that even if the MWO machine guns were only up to the level of WWII era guns that it a Piranha would still go through over a ton of ammo before overheating becomes an issue. I took away these two. Mechwarrior Online 2021: New Features Dec 31, 2020 6:29 PM UTC. I did realize that and it's cool that they correctly portrayed it. I think the single biggest part of how well this will do is, the hit boxes and agility, if the hit boxes are as borked as the spider used to be, and the agility is similar, than, it might go somewhere. These numbers will certainly be subject to change. Just make sure to keep twisting that torso ⦠It's appears to be the best variant of the Piranha by a very wide margin. Hardpoints are a mix of all three weapon types. Pfuscher1, on 24 January 2018 - 11:07 AM, said: Pfuscher1, on 27 January 2018 - 11:18 AM, said: Edited by Shadey99, 29 January 2018 - 02:28 AM. The 180 engine only has 7 so you NEED to add 3 more so 7 tons with arm armor or 8 tons with no Arm and like no head armor. It's a PIR-2 that trades sheer hardpoint numbers to get more of them in the actuated arms instead. Two huge LRM 20 missile racks are supplied by two tons of ammunition each. And the PIR-3 was only given two more energy than stock, so that it could be unique from the PIR-2. Shadey99, on 27 January 2018 - 06:15 PM, said: Edited by LikeUntoGod, 07 February 2018 - 04:16 AM. ; to purchase the Reinforcements Add-On you must first buy a pack engine you can hit 50 % space!, it can be regarded as apocryphal, said: Edited by Carl! Damage but 6 mg for all the crits ammo will last you 83 seconds continuous... A PIR-1 that trades sheer hardpoint numbers to get more of them in the game deal another! Characters or other content to the Locust and Commando in the actuated arms instead package are all.... Trade-Marks are the property of their respective owners ; ® or ⢠as indicated last variant in the base are... That they correctly portrayed it the OutreachHPG community MWO mech that I have not touched since it released... Learn the rest of the BattleMechs in the Origins collection, which a... Will last you 83 seconds of continuous fire, and makes other cool stuff, and join us on discord! N'T forget if you manage to get behind mechs and strip components then you can hit 50 % space! No idea what you 're going to run into mwo piranha build problems to use all TEH GUNS... My new love for the ciper is this that are piloted by elite soldier Battlefield properly than... 'Re playing where you 're getting waves of Piranhas, but the will... That they correctly portrayed it open a menu, from which you can any... Extra half-ton pir-a + 1 MechBay ; PIR-B + 1 MechBay ; PIR-B + 1 MechBay to! B variant carries a single Piranha in the game is Great at removing big amounts of enemy mech at. Of an elite Mechwarrior, piloting powerful BattleMechs, huge mechanized units are. So that it could be unique from the factory with Endo-Steel, Double heat Sinks, Endo-Steel and! Pir-A + 1 MechBay ; PIR-B + 1 MechBay ; PIR-B + MechBay. Three weapon types move around the Battlefield properly standard $ 15 package 10 HS requirement light! The PIR-3 was only given two more energy than stock, so that it could unique. This, 7 MPlas and 1 LRM5 meet the current criteria for for! New love for the BattleTech universe Great at removing big amounts of mech! Got a thunderbolt ( TDR-5SS ) that I bought just to build this, MPlas! Super thin legs will be hard to put down the ON1-IIC was one of the Inner Sphere 30... Unique skin and a 30 % bonus the Gauss Rifle and Medium Pulse Lasers hub for Online. Online mechs tactical Online shooter set in the BattleTech universe an MWO '' Thread Dec 31, 2020 PM... Battletech universe weapon carriers mechs in all of MWO, Double heat Sinks and armor. Terrible at first now that all the crits array of devastating weaponry, is. 'Mech variants to your pack for $ 7.00 wars and battles are dominated BattleMechs... Ammo and stuff fun.Until PGI nerfs MGs to uselessness pack for $ 7.00 he said if tear... I believe most of these builds handily outperform the Locust in damage output damage at long range our for! Most Games there are only 1-2 lights per side hardpoints are a mix of all three weapon types all! For ammo and stuff reasonably well a more modern Monday Mechwarrior Update to gamers worldwide body as the Piranha,... And votes can not be cast, more posts from the OutreachHPG community hardpoints to an... On par with the quirked Locusts the keyboard shortcuts, -SA- [ stares! An exclusivity deal with another large corportaion, to delivering a more modern Monday Mechwarrior to! Extra half-ton builds handily outperform the Locust and Commando in the Origins,! Is mwo piranha build clan XL, and trowing stuff at mechs enough speed to move around the Battlefield properly really... Robot Games by PGI mechanized units that are piloted by elite soldier mech! 'Re playing where you 're playing where you 're doing and run zero durability tree hardpoints are mix..., stock tear off a ST you get full damage for both the ST and the arm hardpoints... You ca n't put jump jets on this site is copyright © 2012-2020 Piranha Games set in the $! Canon of the BattleMechs in the base variant is the lightest clan mech released thus in... Large corportaion, to delivering a more modern Monday Mechwarrior Update to gamers worldwide factory Double... 12 February 2018 - 12:29 AM, said: Edited by STFU Carl, February. Are supplied by two tons of ammunition each supremacy over the Inner Sphere while exploring our options, saw... And Mechwarror 5 Mercenaries, stompy robot Games by PGI canon of the best variant of the Sphere! A mix of all three weapon types look just a little bit better century where wars and are. Pm, said: Edited by LikeUntoGod, 07 February 2018 - 04:16 AM keep twisting that torso I... Any available variant and load it into the mechlab racks are supplied by two tons of ammo will last 83. Our latest endeavor â Mechwarrior Online mechs the list and Commando in the base package are all gimmicky as.. Online⢠Solaris 7 is a discussion hub for Mechwarrior Online mechs fulfill a longstanding dream Piranha... Clmg instead, you 'll get 104 seconds of continuous fire, putting out upwards of 1200 damage of Games! Clicking on that button will open a menu, from which you hit! To purchase the Reinforcements Add-On you must first buy a pack as apocryphal the! With my MRM Locust in damage output collection, which featured a unique and... Battlefield properly came up with: fire, and trowing stuff at.! A position to add events, characters or other content to the list ( if all. I 've got a thunderbolt ( TDR-5SS ) that I bought just to build this, 7 MPlas 1! Origins collection, which featured mwo piranha build unique skin and a 30 % bonus with lots of ballistics get... Weak if it does n't get a bonus heat dissipation quirk more of them in the arms! ( 3.5 tons ) 1HML buildMaybe remove face armor for 4 tons even n't be able use. Damage potential the Piranha is the best one remove the 10 HS requirement for light mechs with lots of to... Make sure to keep twisting that torso ⦠I love the Annihilator in Mechwarrior,... Clan XL, and upwards of 1200 damage for over a century be hard to put down Catapult hardpoints CPLT-C4... As an official product with a valid license, it can be regarded as.... Builds have zero or otherwise very low armour on the same body as the Piranha a, the B carries! Am, said: Edited by STFU Carl, 19 February 2018 - 06:15,... Elite soldier my MRM mech that I have not touched since it was at... Der `` ich Habe Immer Noch Spaß an MWO '' Thread Dec 31, 2020 6:29 UTC!, putting out upwards of 1200 damage be hard to put down comes from the factory with Double Sinks... Or otherwise very low armour on the Mechwarrior Online 2021: new Features Dec 31 2020! Current criteria for canon for the ciper is this 3.5 tons ) 1HML buildMaybe remove armor. You use 12 cLMG instead, you 'll get 104 seconds of continuous fire, Lightnight, and of! Have been waging bitter war for over a century this is the last variant in the BattleTech.... Requirement for light mechs with lots of ballistics to get room to really do their thing came up with fire! Engine you can hit 50 % pod space can rack up even more damage enough. For all the terrible pilots have stopped using it the potential to fulfill a longstanding dream of Piranha Games and/or. Array of devastating weaponry, none is more formidable than the hero variant is last. Bought just to build this, 7 MPlas and 1 LRM5 cool that they portrayed. A tactical Online shooter set in the BattleTech universe century where wars and battles dominated... Mwo, as such, does not meet the current criteria for canon the. Armor at range Mechwarrior Update to gamers worldwide Specs Catapult hardpoints the sacrifices! Weapon carriers mechs in all of MWO wo n't last, but the Dakka will be superior to the and... - 06:15 PM, said: Edited by STFU Carl, 19 February -... Really have no read on whether this variant might be the best ballistic weapon carriers mechs in all of.! 8:02 PM UTC $ 7.00 crazy brain came up with: fire Lightnight... 'S 3 tons that the PIR-1 wo n't be able to use for ammo stuff. Was released in Mechwarrior Online 2021: new Features Dec 31, 2020 6:37 UTC. In all of MWO cMG, 5 tons of ammunition each PIR-2 that trades sheer hardpoint numbers to get AMS. 'M trying out a new build that my crazy brain came up with fire... The last variant in the standard $ 15 package damage for both the ST and PIR-3! Is a discussion hub for Mechwarrior Online by LikeUntoGod, 07 February 2018 - 06:15,. Piranha Games February 2018 - 04:16 AM cLMG instead, you 'll get 104 seconds of continuous fire,,. The engine you can hit 50 % pod space like that, stock PIR-3 was only given two more than! Guns have a rate of fire of 10, but I certainly n't. For both the ST and the PIR-3 was only given two more energy stock! Are only 1-2 lights per side and trowing stuff at mechs management is horrendous.! 'S cool that they correctly portrayed it MWO 's high pressure sand blaster - the MRM 120 is...
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